About This Game Star Valor is a Space Action RPG game where you are in control of your own spaceship, with a vast galaxy to explore, mine, quest, trade, fight and even craft your own weapons. You have many different ways to build your ship and stand out in this living space, where every action counts for making a good (or bad) impression towards each faction. Start small, improve, complete missions, gather allies (or hire mercenaries), grow big and powerful.Current FeaturesOpen World exploration on a procedural galaxyDynamic and easy to learn combat systemCraft your own weapons120+ different equipment to use in your ship60+ spaceship modelsChose new abilities as you level upUnlock Perks to try new play stylesStory and procedural quest system7 factions to interact with 7aa9394dea Title: Star ValorGenre: Action, Indie, RPG, Early AccessDeveloper:Rafael BurgosPublisher:Rafael BurgosRelease Date: 13 Jul, 2018 Star Valor Download For PS star wars lego valor. valor ninja star. 14th star brewery valor. star valor ships. star of valor song. star valor weapons. star valor cheat engine. star valor ancient relic. star wars valor class cruiser. star valor fleet. bronze star with valor image. star wars valor station. act of valor star cast. yamaha v star 250 valor. valor polo star amerikan classic. star valor crew. star valor reputation. star of valor orchestra. bronze star medal valor. star grill valor. circo pop star valor ingresso pelotas. all star preto valor. mueller bronze star for valor. star valor game wiki. valor star power. oklahoma star of valor. star wars kotor master valor. star valor guide. bronze star with valor. star wars routine valor read online I'm supporting the development of this game, so I realise I'm a bit suspicious when I "recommend it".Nevertheless I want to use this to address a few things people might find useful to know when deciding.- This is a labour of love. The dev has been working on concept for a couple years before the EA launch, and this will be carried to conclusion even if it take a little while since it’s a single person coding it.- This is being put together out of the heads of people that are gamers for more than 20 years, and have thousands of hours playing. So there are a lot of cool ideas in the bones of Star Valor, either implemented already or planned. - The idea for the final version of the game is that you can play it in whatever way you like whitin some basic archetypes. o Trading, Mining and building commercial stations or o Piratry, taking over commercial statins as part of your crime organisation or o Leading humanity in a war against the alien threat or o Leading the aliens in a war for their galaxy domination or o Staying neutral and playing the sandbox without siding with anyone.- The game is not there yet. It’s mostly a sandbox gradually receiving more ships, concepts, quests, etc. EA is in part to measure people reactions to the game and functionalities as they come in and make it more fun, and in part to help fund the project.Follow the streamings in YouTube and you will be ablet to know if the game is for you in the current format or not. If you find it’s not, save it in your Whish List and come back to it in 6 months to take another look. It’s worth it.. The Ship-Grafix are not mine. I can not get over that.Else it seems ok.. Nice and new space game. Not too easy or hard.. Unintuitive, unrewarding, frustrating and boring. Generic twin-stick shooter with messed up looting and progression. You will try different approaches trying to play this game and every attempt will leave you confused, upset and bored.Because this game was designed wrong on so many levels in so many ways. It only looks playable and fun. But every other moment the game throws on you some inadeqate unpredictable twist which delays any fun for too long.I got frustrated trying to understand the mechanics of the game. They are unintuitive and wrong. Was no fun either.. Weapons seem to be bugged on bigger ships. Outside of that its cool. Patch 1.1.5e: Greetings Commanders!This patch is still from 1.1.5, but since it is a bit bigger, I decided to make a special announcement. A lot of requests were implemented for this version, I hope you all enjoy! :)Added Perks: Fun with Maps, O.C.D., A True Miner, Gold Rush, The Perfect Predator, Dogfighter.Added CoT station models.Elite (silver star) spawn chance is now higher in high level sectors and only occur after level 10 (except for sentinels).Increased Hawk cargo space by 5.Starting sector will no longer have bosses.Faction trade modifier no longer affects trade goods.Added option to turn on/off floating numbers (damage, healing, etc).Now you get a warning and extra XP after fully exploring a sector.Crafting is no longer reset after building a weapon.Balancing: Improved, Heavy and Ultra Laser Beams had their stats changed.When you try to store weapons or equipment in cargo with no space, it will be stored in the bank instead of the local station.Mercenaries now gain bonus on speed to try to keep up with the player. A new movement system is being tested also.Now items in the station also count for quests.Knowledge 'Fighter Pilot' changed to 'Space Pilot'.. "Mercenary" Patch - 27/Aug/2018: Hey everyone! In this patch I decided to show some love to the Relations skill tree with a "boost" to mercenaries. I also added new shiny things (with easter eggs maybe?) to look at. In this patch, new models (ships and venghi bases) were made by Xyranoth, who is now helping on modeling too, so Warsoul don't get overloaded :)Next patch will take a bit longer since it will be story/quest related, plus the Syndicate ships patch. For now, enjoy :)NOTE: Again, new ships will only be available to purchase in newly generated sectors or new games. Venghi bases, however, will replace old models in old save games as well.- LaiousSpaceship balance: All Yachts and Corvettes had their equipment space changed (mostly increased).Added 2 Venghi Station models.Added 2 independent (civilian) ship models: Galaxy and Komb-E. Both are intended for story quest use but players can try them as well.Fighter Pilot and Fleet Commander knowledge now cannot be higher than your character level and are harder to obtain: The higher the level, the more enemies you need to defeat (Elite and Bosses are more effective).Fleet Commander now gives bonuses to mercenaries and followers: +0.5% damage per point and 2% Damage Reduction for each 5 points. This bonuses are twice as effective with Leadership skill (Relations).Mercenaries and followers will repair their ship and restock ammo (if available) when close to friendly Stations. Other NPC ships can also do that.Elites now drop 1 item instead of 2.Bosses now drop 2 items instead of 3 but the quality can be up to Legendary (orange, very tiny chance).Added option to turn bump damage (collision) on/off when starting a new game. Existing save games will have it set to 'Off'.Added some background reflections to improve visuals.Fixed ship repair costs for 10% being higher than full repair.Complementary fixes - 28/Aug/2018. Perks Patch - 1.1.0 (updated): Hey everyone!Sorry it took so long for this patch but it was for a good reason, a lot of work into a new cool feature: Perks.There are 5 kinds of Perks: Background, Experience, Feat, Karma and Volatile. Most of them will need to be unlocked by playing (old save games won’t be able to do it, sorry), and every time you decide to start a new game, each unlocked perk will be there for you to choose right from the start. Although for now there are just some initial Perks and more work to be done, the idea is to introduce new challenges and play styles, and specially to encourage players to start over for a different experience. For this purpose, I want to add more “Speed run” based Perks soon.NOTE: Perks won’t be translated right now, until everything is solid. I hope you all understand.Enjoy people!Patch 1.1.0 changes:. Patch 1.1.1: Will probably have fixes pretty soon... But Happy New Year everyone! :)Added new ships: 3 for Venghi (2 replacing old ones), 2 for Red Skull (replacing old ones) and 2 for Children of Terra.Red Skull ships have ramming (melee) weapons integrated with each model. The damage increases according to relative velocity of impact, your ship's mass, if using impact boosters and has a bonus if doing a spinning roll.Added 3 Venghi exclusive weapons (For now they will still use other weapons).Civilian stations are now hostile if you have 'Marauder' Perk.Increased 'Lone Wolf' reputation caps to better suit it's intended Sandbox style.Red Skulls will no longer attack mercenaries for no reason.Now you can buy any ship from your background faction regardless of reputation.Added a rotating turret for Dorothy ship model.You can no longer acquire the perk 'Indoctrinated' from 'Pirate'.Now you can type weapon name without triggering game commands.Crafting: Continuous modifier Tech Level requirement reduced to 3 from 5.Fixed towing ships that was way too low and increased slowing mode effectiveness.Added option to turn Auto-Save On/Off.. Small Patch - 09/Oct/2018: Mostly balance and fixes :)Added two new songs (chill and tense ambient).Enemies higher level than the player are now harder to defeat (starting at level 10) according to the level difference.Reduced quantity of items needed for freighter quests, especially for rare items.NPCs can no longer move your ship while docked.Reputation gains for buying goods now only goes up to friendly (1000) and won't have any effect when hostile (-1000) or lower.Updated Portuguese (Brazil) localization.Fixed Doom Cannon not using ammo.Fixed projectiles colliding with jump gates.Fixed a BUG when getting location for quests.Fixed galaxy map sectors not updating color after reputation changes.. Patch 1.1.0d (updated): Added Perks: 'Pirate', 'Rebel', Indoctrinated', 'Anaximander' and 'Acquired Wisdom'.Fixed Boss drops that were being too high level sometimes.Increased minimum level for AI ships to use "Hit and Run" tactic, from 6 to 10. Elites can still use it after level 5.Reduced strafe and acceleration cap for small ships (some were moving way too fast).Fixed tractor beam immobilizing and slowing effects to use the same force calculations. You´ll need more than one to affect bigger ships with stronger drives.Fixed Drone damage to count as his owner.1.1.0e. Patch 1.1.3: Hey everyone! Some cool little changes this time, including very requested ones. Be advised that all station markets were reset and so was the player trader codex records.Galaxy Map now shows when you have items stored on each sector.Sectors were optimized to only generate certain data when they are visited/explored, drastically reducing file size and saving time. Old save games will not have it's entire data altered, however when new sectors are generated they will benefit from this change.Stations minimum market level raised to 4 from 3 and now they will sell items down to 35 levels lower, instead of 30.Station markets will no longer update item prices immediately after a purchase or sale, it will be made once every 30 minutes.Traders and White Collars (background perks) now see market prices as different colors according to base price: Green when good deals, yellow when neutral and red when bad prices.Increased starting galaxy size.When exiting a jump gate, now your ship will be further away from the portal to avoid going back in, the distance varies according to ship size.Changed experience perk "Technology" to give bonus Tech Level instead of a normal point.Fixed (again) tractor beam. Slow mode now really acts as a counter to target's impulse drive.Damage numbers from fast firing weapons will be added together just like continuous beams.Spotlight status is now persistent.Hired mercenaries will no longer become your enemy if you damage them, but they also won't give any reward if you kill them.
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Star Valor Download For PS
Updated: Mar 15, 2020
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